#34 - How to run a brainstorming meeting

By Scott Berkun, July 2004

The most important thing about a brainstorming session is what happens after it ends. No matter how poorly you run a brainstorming meeting, some decent ideas will surface. But depending on what happens after the session, those ideas may or may not impact anything. So while you can read books and take courses on better brainstorming techniques, the most important thing is figuring out how the brainstorming session fits into the larger decision making process you or your team has. Even if you fix how you run the meeting itself, and get better ideas, if you can’t migrate them into the decision making process for the project, what’s the point? With this central point in mind, the following essay covers how to run brainstorming sessions in a way that is most likely to be effective afterwards.

Is brainstorming necessary?

It’s interesting to consider why coming up with ideas needs to be a social process. You don’t hear about novelists, playwrights or painters holding brainstorming meetings where they get all the artists they can find and make long lists of ideas together. As far as I know, Mozart and Beethoven didn’t spend much time in conference rooms scribbling at whiteboards with dry-erase markers to generate their ideas (“There are no bad notes, there are no bad notes…”). Great programmers, designers, and even managers come up with many of their best ideas in the solitary space of their own minds, or when working alone at desks and computers. It’s important to remember that you don’t need a big meeting or some fancy process to generate ideas: a brain, some desire, and some time are all you need. However, simply because you don’t need brainstorming meetings doesn’t mean they don’t have value. It’s just important to know what that value is before you get a bunch of people in a room and risk wasting their time.

Brainstorming (roughly defined as any group activity involving the pursuit of new ideas) is popular for two reasons, one good and one bad. The good reason is that a typical brainstorming session brings people together into the creative process, and increases the social nature of the project. 8 or 10 people can get in a room and , and if the meeting is run properly, all feel as though they are contributing to what they will be working on in the future. It can be a bonding experience and, more importantly, get people thinking and communicating with each other about topics relevant to the next few weeks or months of work. After the brainstorming session, people have some shared questions and ideas to discuss over lunch, in the hallways, or at drinks after work. This side effect of injecting something interesting and meaningful to talk about into the team culture is sometimes more valuable that the brainstorming results itself. The best ideas might come from those side conversations, not the big brainstorming session.

The bad reason that brainstorming is popular is that it is a convenient way for bad managers to pretend that the team is involved in the direction of the project. A team leader can convince themselves that they know how to cultivate and work with ideas that are not their own simply by holding a meeting. Most of the time it’s just ignorance: they don’t know any better, and only have all of their own bad brainstorming experiences (with their own previous history of bad managers) to borrow from. In this "non-evil semi-incompetent" case, the manager typically holds a stiff and awkward meeting, some stuff is written down, a few smiles are exchanged, and then: nothing happens. The manager returns to his office with a big stack of notes, puts the stack next to his other stacks of things he’s not sure what to do with, and the notes are never seen or used again. He might try to return to the notes once or twice, but can’t figure out a way to convert it into something useful, so it gets postponed and postponed until the ideas aren’t ripe anymore. Life goes on. Project decisions are made much as they would be otherwise. In the truly evil case (which is rare) of the manager deliberately manipulating his team and the entire exercise of brainstorming is deliberately done for show: a calculated act to deny any complaints of lack of involvement from people on the team.

The generic brainstorming meeting: purpose and process

The simplest reason to hold a brainstorming meeting is to increase the volume of possible ideas. By distributing a problem across 5 or 10 people, in theory, you should be able to obtain a wider array of different ideas much faster than any one person could on their own. Common examples are names for products, features for the next release, possible solutions to a difficult situation, goals for the team, or even locations for the next team morale event. Also in theory, the person who has to make final decisions is somehow benefited by the meeting, and can take all of the ideas and notes and easily convert them into some kind of action. Sadly, this is harder to do that most people expect. Raw lists of poorly formed and highly divergent suggestions are a nightmare to work with. To avoid these problems, here are some thoughts on purpose and process for good brainstorming sessions:

Ideas in action

Despite reading about them and participating in them, I never understood what a good brainstorming meeting felt like until I was in one. It was very different from the others I’d been in, and I suddenly understood what all those other teams and managers else had been trying and failing to do. The best I can do to describe it in this essay is to offer you a sample play by play from a good brainstorming meeting. Assume these people all work on the same team, and have been given the problem of improving communication on the team. Bob is the team manager; everyone else works on his team.

Fred: “We could write better email. I don’t think we often write clearly… lots of long mails that never get read.”
Sally: “Yeah, you’re right”
Fred: “How about limiting email length?”
Bob: “Hmmm…”
Fred: “Yeah, you know. If you need more than X paragraphs, you should call a meeting or something.”
Sally:” I don’t know. That seems, well, limiting.”
Everyone laughs.
Fred: “Ok, how about we just limit Bob’s emails.”
Everyone laughs louder, including Bob.
Sally: “Well, it’s not length that’s the problem. It’s quality. I think we rush our way through things, and then wonder why it takes so long to get anything done. I don’t know how you can get people as busy as we are to stop rushing.”
Bob: “Ok. Who do we think communicates well, or writes quality email around here, and what I can do to reward them, or encourage others to learn from them?”
The room is silent.
“Hold on, I’m not doing my job facilitating. Let’s get this down.”
Bob adds to the list on the whiteboard, a bullet for each item: Write better email, shorter email, quality email, rewards for quality communication?
Bob: “Ok. Good, good. Is there more here, or should we move on?”

And so on. Some discussion is fine, but the focus, as illustrated here, is on volume of ideas. Everyone contributes. Everyone is equal. Things move quickly and freely, but there is a hand that guides what happens. There is lots of laughing, positive energy, and seeding of new thoughts. People are willing to consider what others say, and run with their ideas.

When the discussion slows down and dies, it dies. Good facilitators can try games or exercises to get people going again, but often there’s more value in ending and coming back again later. Ask people to drop by or email you if they come up with more ideas in the next few hours.

Some brainstorming tricks

Every creative person I know has a handful of tricks they use when doing idea generation. Many of the books I’ve seen with brainstorming in the title focus on these sorts of games and exercises, but I’ve found that you don’t need to know very many of them (plus most of them are very similar).

Post brainstorming assignments

If the goals of the project are around designing something: a website, a software program, a house: then brainstorming has to be fit in around actual design work. What I mean is that brainstorming is a way to amplify and energize creative effort, but it’s not the creative work itself. To design a website or an object model requires lots of time spent by smart people sitting alone in cubes or rooms fleshing out ideas. Discussions and conversations are important, but they can only frame the time spent alone working at problems: not replace it.

Brainstorming plays an important role of dividing up designers and engineer’s time. Whenever I’ve led design intensive projects I relied on brainstorming sessions as the way to keep the project moving and to give designers and engineers clear assignments. After each brainstorming meeting everyone would have a task with a deliverable that would be presented at the next brainstorming meeting. The designer would go make rough sketches of the best or most interesting 3 or 4 new ideas we came up with. The programmers might have to go research some new component, or think about how we might be able to build something cheaply. The PM would deal with investigate business, political, or organization issues that came up, and report back. Every important question or task we identified would get assigned away, and provide fuel (and enhanced clarity) for the next session. As the project progressed, these meetings shifted naturally from raw brainstorming, into design discussions, which reflected the progress of the project.

I’ve worked on teams where during planning phases, we’d meet Monday, Wednesday, and Friday to brainstorm, and work on those assignments in the time between meetings. If we had nothing, we’d cancel. The closer we got to writing specs the less frequent and more tactical the meetings became, until it was clear we didn’t need a formalized brainstorming process anymore.

If you get the basic rhythms down, brainstorming can be done in all kinds of situations. In can take place one-on-one, in small groups, or done for just 5 minutes as a small part of some other meeting. It can be used to think through small issues, or to take on big strategic themes. Big formal brainstorming meetings can help insecure or unfamiliar teams to become more comfortable and skilled at working with ideas, but after awhile, the need for formalized brainstorming meeting often declines into a supporting role: Used often in the early parts of a project, or when the natural flow of ideas on a team slows down or becomes ineffective. Sometimes a brainstorming meeting can be used to retrain people in how to approach problem solving or creative thinking,

Solo vs. Group

Good group brainstorming sessions tend to come from people who have some experience exploring and developing ideas on their own, and are enjoy the experience of doing it with others. The teams that get the most out of brainstorming sessions are the ones that have the best team culture around ideas, and the process for going about finding, refining and harvesting ideas.

Some people have better instincts, more experience, or derive more please from the process of doing it than others, but we can all do it. Our brains are built to problem solve, and there is no special creative gene that identifies some people as being entirely creative and others as not at all. Having taught design for years, I’m convinced that most people have a lousy judgement on how creative they are, or are not. Some people with fancy design degrees are incredibly not creative, happily and pridefully copying and refining the basic ideas of others, while at the same time, some helpdesk phone specialists and IT managers are capable of interesting and clever new approaches to things. Good managers (and good designers) know this. Everyone should be encouraged to think, and be creative, even on their own time. Teams that do this cultivate stronger creative thinkers, and have more raw material to work with whenever brainstorming meetings are held. There are no pedigrees in thinking: and if you have a good command of the brainstorming process, and a team fluent in how to contribute to it, you can bring outsiders in and have them contribute if they have the aptitude for it no matter what degrees or job titles they have.

What happens later

The only way to make use of the inevitable lists that come out of brainstorming meetings is to find a way to refine and narrow them. It should be one person’s job to drive this, though he or she should be allowed to involve other people in the process if they like. Take the big list, come up with a simple criteria for evaluating the ideas, and go through them. Get the number down to 3 or 5 or 10, and bring this list back to the next brainstorming discussion to use as the starting point. Ideas can be grouped together to capture the main themes that were discussed. For example all of the ideas that involve improving performance is group A, all the ideas that involve improving changing the programming language used are group B, etc. Use whatever basic groupings make sense, and carefully choose how granular they are. 3 to 5 or so is about right.

Defining criteria to evaluate ideas can be difficult. Best bet is to rely on the goals of the overall project, or goals for your team, and apply them. If you’ve chosen the right things to brainstorm about, there should be a decision you are facing or problem you need to solve that you hoped brainstorming would help you to understand. If the brainstorming session didn’t provide anything useful, it could be you need to refine the question or problem, and try again, or that brainstorming is the wrong forum for it. It might be better to ask people to work on the problem on their own (which might be difficult if they have other responsibilities that you aren’t willing or capable of eliminating) or consider brainstorming with a smaller more intimate group. With just 3 or 4 people you can run faster, change directions more easily and go deeper into problems that you can with 8 or 10.

References

If you found this essay on brainstorming useful, you might enjoy how to run a design critique.

The Universal Travler, Don Koberg: This slim little gem of a book is my favorite general reference on brainstorming and creative thinking. Tons of ideas, explanations, concepts, and references to other books on a variety of creative and critical thinking topics. Originally written by architects, but written in the broadest possible way and applicable to any kind of work.

Lateral thinking, Edward De Bono: All of De Bono’s work is good (though a bit similiar). This is the book I’ve refered to most often in my career. It offers some philosophy on how people are creative, as well as exercises and games for developing it and applying it. I don’t think the word brainstorm is used in the entire book, but if you’re looking for more theory and deeper understanding of what’s going on when you’re coming up with good ideas, this is a good choice.

Mining group gold, Thomas Kayser: This is a classic book on faclitating groups. If you’re looking to improve your faciltiation skills, start here. Focus is on exercises and techniques for working with groups, but the tactics for doing it well comes through.

A whack to the side of the head, Roger von Oech: Oech, like De Bono, tends to retread the same themes in many of his books. This is the only one of his that I made it all the way through (since it was the first one of his that I tried to read). Very light, almost fun, and easy to read. More about thinking creatively on your own than in groups.


Scott’s 2nd book, the myths of innovation, about how to learn from the real truths of innovation history, is on sale now. A free chapter, The myth that people love new ideas, is available here.

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