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Category: design

Why You Are Not an Artist

Posted on June 15, 2010November 13, 2020 in Creative Thinking, Culture, designby Scott Berkun

Picasso. Van Gogh. Beethoven. Hendrix. O’Keefe. Kurosawa. Kahlo. Kafka. Magritte. Bukowski.  These are people most agree are worthy of…

The Future of WordPress: video

Posted on June 4, 2010 in design, Writing Wellby Scott Berkun

Here’s my talk at last months WordCamp SF. Thanks to everyone who offered thoughts on my request for ideas…

The tradeoff of the hyperlink

Posted on June 1, 2010 in design, usability, web browsersby Scott Berkun

Nicholas Carr’s recent post on delinkification explores whether we’d be better off if we didn’t use hyperlinks in-line.  He’s…

Gears of War 3: My wishlist for Horde

Posted on May 6, 2010 in design, Software/Web developmentby Scott Berkun

I own an XBOX 360, but only play a handful of games. Most games I’ve tried these last years…

The end of the killer feature

Posted on April 8, 2010February 8, 2021 in Business, design, Software/Web developmentby Scott Berkun

At The Economist Ideas Economy event Matt Mullenweg, founder of WordPress, in an excellent talk about open source software,…

How UX can get anything they want

Posted on March 17, 2010 in design, usabilityby Scott Berkun

I’m a fan of the unconventional view that most people, most of the time, worry about the wrong things.…

Don’t be original, just be good

Posted on March 10, 2010January 8, 2016 in Creative Thinking, design, Innovationby Scott Berkun

As another way of making the arguments I made in Good beats innovative nearly every time, here’s graphic design…

TurboTax Design FAIL

Posted on March 9, 2010 in design, ui review, usabilityby Scott Berkun

I’m so hopeful when I install the new version of something. Everyone is. An upgrade, the payment of cash…

Problem Solving & Kobayashi Maru

Posted on March 4, 2010 in Creative Thinking, designby Scott Berkun

Over on my post Do constraints help problem solving, Aaron asked: I’m currently completing a dissertation titled Development in…

Good beats innovative nearly every time (repost)

Posted on February 22, 2010February 23, 2021 in design, Innovationby Scott Berkun

Go here to read this article.

Why you should be a team of one

Posted on February 18, 2010 in design, Managementby Scott Berkun

One of the best exercises a working person can do is this: spend some time doing the jobs of…

Three design lessons from the best vehicle of all time

Posted on February 17, 2010December 17, 2019 in designby Scott Berkun

When it comes to design and leading industries, we like to think it’s the amazing that wins the day.…

The future of UI – interview on CBC

Posted on January 29, 2010 in design, Innovation, On Tourby Scott Berkun

The folks at CBC’s Spark show interviewed me about the future of UI, and the boring post. Good stuff…

The future of UI will be boring

Posted on January 15, 2010March 15, 2021 in designby Scott Berkun

In an interesting post on daring fireball, Gruber rhetorically asks: Our desktop computers human interfaces haven’t fundamentally changed since…

When visualizations go wrong, part 2

Posted on January 11, 2010 in design, usabilityby Scott Berkun

Here’s part 2 of my continuing series of visualizations gone wrong (part 1 was about a viz on web…

When visualizations go wrong

Posted on December 15, 2009 in designby Scott Berkun

Sometimes information visualization goes wrong. We quickly confuse whizzy fun visuals with using visuals to make explaining things easier.…

Elliason does it again (amazing art)

Posted on November 11, 2009 in architecture (real), Culture, designby Scott Berkun

One of my favorite living artists, Elliason, has a new project open in Copenhagen (He’s the guy who did…

Video: extended Q&A at RIM in Waterloo

Posted on August 31, 2009 in design, Innovation, On Tourby Scott Berkun

From awhile back here’s a video of an experiment in public speaking – instead of doing the same song…

Management lessons from Gears of War 2

Posted on June 1, 2009 in design, Managementby Scott Berkun

Recently I’ve been playing tons of Gears Of War 2 for XBOX 360, because of it’s fantastic HORDE mode.…

Cool UI at Nobel Peace Center

Posted on May 12, 2009 in designby Scott Berkun

In Oslo last week I stopped at the Nobel Peace Center. Among the exhibits was this one which had…

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Scott Berkun is the author of nine popular books on creativity, design, leadership and public speaking. You can hire him to speak or follow him on LinkedIn and Facebook.

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Why Design Is Hard

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"Concise, breezy, yet filled with excellent strategies for succeeding when the world is tilted against you.” Michael McWatters, VP Product Design for Max/HBO

How Design Makes The World

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“Nobody’s better at explaining how the world really works than Scott Berkun.” – Jeffrey Zeldman, co-founder of A List Apart

The Dance of the Possible

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The Year Without Pants: WordPress.com & the Future of Work

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Confessions of a Public Speaker

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The Myths of Innovation

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Making Things Happen: Mastering Project Management

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About Scott

Scott Berkun is the author of eight popular books on creativity, leadership, philosophy and speaking (more about Scott's background).

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